![]() Ingame models have not been changed meaning that even with Optimum Realism, Minecraft still has that classic blocky identity. These additional details make Minecraft look like a modern game. It adds more details to ingame objects such as stone, sand, grass, different types of rocks, ores, trees, plants, and more. Optimum Realism does several things to improve the visuals in Minecraft. It is a project still in development that is benefiting from an active development team. One valuable aspect of Optimum Realism is that the resource pack continues to receive frequent updates. Members also receive early updates, Discord access, voting power for future updates, and several other perks. All of them are available to Patreon members under different tier levels that unlock different versions of Optimum Realism. There are 256x, 512x, 1024x and 2048x versions of the resource pack. It is also the version that has the least impact on game performance. Most players may be familiar with this version of the resource pack. The 128x resolution can be played for free. The resource pack is available in several different iterations with different resolutions. Optimum Realism is a texture pack that introduces high-resolution textures. ![]() Optimum Realism attempts to compromise performance as little as possible while still taking the visuals to a whole new level. Game performance can be severely affected by high-resolution textures. Many such resource packs indeed take the texture resolutions to new extremes to add more details and depth. For those players, the solution may come in the form of the Optimum Realism resource pack. ![]() For some players, seeing a resource pack that adds more depth and upscales the visuals is something worth having. Even if for some Minecraft may seem dated in terms of graphics, there are a lot of players that enjoy it just the way it is.
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![]() ![]() Added control over fallback radiance of emissive materials ( #210).Updated the Loading plaque texture ( #265)Ĭontributions by GitHub user Added a warning when screen-space image memory usage is very high ( #179). ![]()
The addition of GPU acceleration streamlines the video editing experience in Vegas Po 11 by providing playback performance gains and faster rendering times, ideal for industry professionals who work on tight deadlines where every second counts.Ĭreate breathtaking stereoscopic 3D projects with the same ease and agility as the Vegas Pro 2D workflow. Working with OpenCL supported devices from AMD and NVIDIA, Vegas Pro 11 leverages GPU acceleration for video FX, transitions, compositing, pan/crop, track motion and encoding, providing a significantly faster workflow. Features include stereoscopic 3D support, multicamera editing, 32-bit floating-point video processing, video stabilization, customizable window layouts, HDV/ AVCHD/ RED/ SDI/ XDCAM/ HDCAM SR support, and A/V synchronization detection and repair. ![]() New features include advanced archival tools, sophisticated audio metering, and the Vegas Pro Connect mobile iPad companion app.Įdit SD, HD, or 3D video with drag-and-drop functionality, extensive editing tools, and incomparable video effects. Learn about the most important features in each version to find which one is right for you. ![]() ![]() All VEGAS Pro versions have one thing in common and that's that they offer incredible performance for the highest demands in video editing. VEGAS Pro offers the exact software version you need. ![]() This effect is a non-destructive process. N-Track Studio supports simultaneous recording from multiple 16 and 24 bit sound cards, and real-time audio effects can be applied to each track. ![]() You can automate Volume, pan, aux sends & return, and effects for custom fade-in, out, or volume boosts. n-Track also supports third-party DirectX and VST plug-ins. The effects can be tracked with built-in effects including Reverb, AutoVol, Echo, Pitch Shift, Chorus and Track EQ, etc. It can record or playback an unlimited number of audio and MIDI tracks. ![]() N-Track Studio is an audio & MIDI multitrack recorder that will turn your computer into a full-fledged recording studio.Īt its heart, n-Track Studio has a digital mixer interface that lets you create professional mixed audio and music files. ![]() ![]() The Truck must be "Set Up" in order to produce any units or collect resources. This allows the British to move their HQ territory to wherever they need it, affecting resource production and the rally point for retreating Infantry in the process. It can be instructed to relocate from one sector to another, bringing it closer to the front lines or away from enemy troops as required. The Headquarters Command Truck is a vehicle, not a structure. ![]() Once this vehicle is set up, it can begin producing low-tier British units like the Infantry Section, and can later produce other Command Trucks which will subsequently produce the other units that make up the British force. The Headquarters Command Truck is the most basic of these structures, and is immediately available to the British army at the start of any Skirmish/Multiplayer battle. These vehicles also double as resource-gathering units that can increase the output of Munitions- and Fuel-production in the sector where they are placed. These are essentially vehicles which can set themselves up in any occupied territory to begin production of other units. Instead of a stationary structure, the British use Command Trucks as the primary production facilities for their army. Once your airport reaches level 2 you unlock the medium plane stand and your airport can start receiving medium planes, which can carry more passengers. Decorative buildings have their own menu filter and can be hotels, hangars and parked planes. ![]() To reach level 2 your airport needs to service 500 passengers and have an Attractiveness Score of 200, which is reached by placing decorative buildings in your airport. Decorative buildings are available and needed for the airport to level up, unlocking larger planes, more buildings, and additional connections to the city. It consists of a terminal, at least one plane stand, and a runway with connecting taxiways, and can accept small planes. A level 1 airport is comparable to the base game airport - it’s a basic connection to the outside world - but with a lot more flexibility in terms of layout. Moreover, some enthusiasts note that they took up the creation of nude mods only because of the transphobic scandal around the game. You can check out the first explicit Hogwarts Legacy mods in a special category.Īccording to the creators of such content, they will continue to release depraved Hogwarts Legacy mods, following requests from the community and calls for a boycott will not stop them. ![]() As it turned out, the role-playing action is quite easy to change internal files, so releasing mods from the "adults only" category for the game was extremely easy. In Hogwarts Legacy, you can now see female characters in fairly revealing underwear or even without it. Activists who called for a boycott of the game were shocked by what they saw. Enthusiasts managed to strip the female characters in the game and even worked on sexualizing the original costumes. Just a few days after the full release of Hogwarts Legacy, the modding community released the first nude mods for the game. Magic action from the developers from the studio Avalanche Software could not last long. ![]() Guardians of Cloudia was developed by NEOCRAFT, a company out of Shanghai, China that claims to be headed by the founder of Blizzard China on its website. Granted, the artwork on the storefront and official website emphasize the monster companions more than the sexualized female character designs (of which there are plenty.) The extent of how bad this MMORPG with League of Legends-style combat and monster helpers is quite the sight to behold. Guardians of Cloudia feels like one of those games. Of course, when one finally plays the game, one discovers that it’s a disappointment. These advertisements often featured beautiful women clad in bikini armor inviting the viewer to play their game. Gather a Team of Monsters to Join You on This Unfinished RPG Adventure!ĭecades ago it was a common sight to see questionable games advertised in ad banners. If you're struggling to put your own build together, take a look through the levelling builds curated by the team at. If they portal away before you can kill them, it's probably worth dropping down a difficulty level. You'll receive more experience for taking on a stiffer challenge, and you can use those Treasure Goblins as a good barometer for seeing how fighting fit you are. Diablo 3: Xbox One X vs PS4 Pro 4K Dynamic Res Graphics Comparison!ĭon't forget to inch the difficulty setting up as you become more and more powerful. If you lack sockets in these items, pay a visit to the Mystic, or just wait for a lucky drop. Put a Ruby in your Head slot so you get plenty of extra experience points with every kill, and a Ruby in your weapon. Your most important stat as a Crusader is Strength, so look for items that give you a big dollop of it as you upgrade your equipment. ![]() If you've chosen the magical mace-swinging path, here's some useful advice to help you level up and prepare for end-game gear farming. Released earlier this year for owners of the Reaper of Souls expansion, the Crusader is Diablo 3's new melee class - one which looks to holy spells to help rain unholy hell down upon its enemies. ![]() ![]() Specter played a big role in shaping the Thief franchise of old, as well as creating both Deus Ex and the original System Shock with Looking Glass Studios. Spector’s last gaming venture, the Epic Mickey franchise, might not have been the swan song he had hoped to finish his career one, but his contribution to this industry can’t be understated. Working on System Shock was one of the most fulfilling things I’ve done in my career and it’s hard to describe how much I’m looking forward to sharing with players what SHODAN has been up to since the last game was released.” But when the opportunity to have a bigger role in bringing Underworld Ascendant to life, as well as playing in the System Shock universe once again, helping to bring these games to a 21st century audience, I just couldn’t say no. “I’ve loved working with students as Director of the Denius-Sams Gaming Academy in the University of Texas’ Moody College of Communication. Spector’s return comes after a three year break from game development, during which he pursued academic research and held small advisory roles within Otherside. Veteran game designer Warren Spector has announced that he has joined Otherside Entertainment as Studio Director, overseeing the development of a sequel to a series he helped initially create. Yesterday, however, the project got infinitely more interesting. That much was made clear by developers Otherside Entertainment who revealed the highly anticipated sequel to the 90s cult classic late last year, along with a progress report on their already well into development Ultima spiritual successor, Underworld Ascendant. |
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